Snake Eater gets 3D treatment

Snake will see his second re-release in a year with Metal Gear Solid Snake Eater 3D for the Nintendo 3DS, Konami announced today.

The full integration of 3D gameplay into the PlayStation 2 classic allows for a new dimension of realism. The environment reacts to a player’s every movement and he or she must again become one with it to survive his or her mission, hiding in the jungle foliage and hunting animals to store as rations.

A new feature the game utilizes is the camouflage photography system. Like the title’s previous iterations, Snake can use his active camouflage to blend in with the environment to take down his enemies and evade capture. The innovation of this new element involves use of the system’s camera to take a picture of anything in your real life environment to utilize as camouflage for Snake, its effectiveness dictated by how well it conceals him in his surroundings.

The game’s utilization of the split screen allows for quicker access to Snake’s inventory, making the experience more immersive as it simplifies the process by allowing on-the-fly adjustments.

Finally, Snake Eater 3D will also utilize the new Circle Pad Pro, allowing for greater ease targeting distant foes, a great aid to boss fights like the legendary battle with the End.

Metal Gear Solid Snake Eater 3D will be available in the U.S. on February 21, 2012.


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Author: Dan Russo View all posts by

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