A Proposal for the Next Super Smash Bros. From A Series Veteran

I am (not so) patiently waiting for the first information on the next Super Smash Brothers.

So far, details are scarce: it’s coming to Wii U and 3DS, it will sport some kind of cross-functionality, and Masahiro Sakurai is once again leading the project, although this time with some help from Namco Bandai. Besides that? Nothing. Knowing that a new game is coming is great and all, but the lack of information makes the mind wander…

Of course, Super Smash Brothers fans are no stranger to being drip-fed Smash information. Last time around, the Smash Brothers Dojo website would update once a day with something about Brawl: the only issue lay in the quality of the update: for every October 10, 2007 (Sonic’s official confirmation), there was a June 6, 2007 (You Must Recover!, a how-to on how not to die. I wish I was joking.)

This time I expect more of the same, but part of me didn’t want to wait… so I took the liberty of planning my ideal new Super Smash Brothers game. Characters, stages, modes… I’ve spent the last few days compiling a giant list that mixes what I wish for, what I expect, and what would just be cool. Bear with me, this will be a long one, but if you’re a Smash Brothers fan like I am, you’ve no doubt done for yourself what I’ve done here.

We’ll start with the basics, how we’ll be playing the Smash of my dreams…

SMASH TO THE NEXT PAGE…

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Author: Jason Fanelli View all posts by
Jason lives and breathes gaming. Legend tells that he taught himself to read using Wheel of Fortune Family Edition on the NES. He's been covering this industry for three years, all with the Node, and you can see his ugly mug once a week on Hot Off The Grill.

2 Comments on "A Proposal for the Next Super Smash Bros. From A Series Veteran"

  1. Miista Donzie November 6, 2012 at 10:32 pm -

    Yo Jason, this is my first time reading one of your articles (I found it on n4g) but dude your really good! Your idea’s are mind blowing! And as far-fetched and outgoing as they may seem, they are all entirely possible. You even thoroughly explain HOW it is possible. The Master mode and Virtual camera idea is among the best I ever heard. Others only focus on what characters will be in the game, HOWEVER, you focus on how to expand the gameplay itself. Check out gamasutra.com and pick a gaming school, Jason. You definitely should be in game design. I’d love to hear more of your idea’s!

  2. SSB Fan November 7, 2012 at 1:24 am -

    If you think they’re going to get rid of Lucario, the only playable fighting type Pokemon in a fighting game… you really aren’t thinking straight. Since Mario and Pokemon got six playable character each in SSBB (yes I’m counting Wario and Yoshi even though they had their own franchise icons since they appear in numerous Mario spinoffs as well as Squirtle, Ivysaur and Charizard as their own playable characters), they should continue to have the same amount of playable characters in the new SSB. Since you have a total of 8 Mario characters in your character list, Pokemon should get 8 playable characters as well since both franchises are the best selling franchises of all time. The Pokemon characters I’d put in are Pikachu, Jigglypuff, Mewtwo, Charizard (as his own character), Lucario, and a 5th generation Pokemon Trainer with 3 Pokemon. That gives both franchises 8 playable characters each. Other than that, I love everything else you did on the article. Great job!

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