All Posts by: Dan Crabtree

By Dan Crabtree, June 2, 2012 0 VG Review

A game tells a story with its lighting, its artistry, its character models, its vocal dialog, and all the other computer bits that Pixar still rocks hardest in the world of digital media. More intriguing, I (and the rest of… Read More »

By Dan Crabtree, May 13, 2012 0 VG Review

Colors! 3D is a version of the Colors!, a live-drawing game (more of an app), that uses the 3D capabilities of the Nintendo 3DS to segment user-generated paintings into five layers of depth, all of which can be uploaded to… Read More »

By Dan Crabtree, April 24, 2012 0 VG Review

The Witcher 2: Assassins of Kings is a macrocosm of its meditation function, distilled ambition and control. Before slicing through nests of drowners (wet goblins) or trapping the hulking bullvore (horny bears), Geralt of Rivia (The Witcher) sits cross-legged on… Read More »

By Dan Crabtree, April 22, 2012 0 VG Review

One of the problems with developing games for a small touch screen is the obfuscation of the screen during interaction. Our dexterous, fat fingers are best suited for action around the periphery of the screen, and throwing them into the… Read More »

By Dan Crabtree, April 12, 2012 1 Features

We stepped back into the pungent people-sea of the PAX East 2012 show floor, and my colleagues remarked on an Assassin’s Creed III hands-off demo and the game’s apparent play revisions since Revelations. “Oh, god, and the rope-dart hanging? So brutal!” “Nah,… Read More »

By Dan Crabtree, April 12, 2012 2 Previews

The sun hangs wearily in the afternoon sky overlooking Bunker Hill, clouded by the smoke from thousands of spent muskets. Ubisoft Montreal Creative Director Alex Hutchinson explains that this is just one of a handful of poignant moments in the… Read More »

By Dan Crabtree, March 19, 2012 0 VG Review

Minimalist art is the most and least accessible form of art; it’s so uncomfortably primal. It demands intimacy, and that the viewers become active participants in its emotional experiment, like, for example, in William Carlos Williams’ take on aging: “It… Read More »

By Dan Crabtree, February 19, 2012 0 VG Review

Shank 2 can be described as “A sequel… with characters that… are in the game.” It can also be said that, “Shank 2 will… remind your… mom why she despises… video games.” More memorably, critics have hailed Shank 2 as… Read More »

By Dan Crabtree, February 2, 2012 0 VG Review

“Understanding existence and physical form as an interpretation of light energy through the physical eyes will open up greater potential to explore the energetic boundaries of color, form and light that are perceived as immediate reality.” The Kinect can be… Read More »

By Dan Crabtree, December 21, 2011 0 VG Review

Reader, there is a 73.81010101% repeating chance that you started reading a review of Nintendo’s latest iteration of The Legend of Zelda virtual instances game series, subtitled Skyward Sword. My analysis indicates that this game unfolds as follows: Scenario 32… Read More »