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By Greg Galiffa, June 7, 2014 0 Previews

Ethan Gach and Greg Galiffa had the following conversation via Gmail.  In it, they discuss PAX East’s Indie Megabooth, the culture of spectacle at videogame trade shows, and playing Cabybara Games’s Below. Ethan: Looking back at the past five months, it’s… Read More »

By Greg Galiffa, April 28, 2014 0 Previews

At the top of Hyper Light Drifter‘s Kickstarter page is an introductory video. For nearly two minutes, ambient music exhales out of the speaker as a cloaked, blue-skinned hero trots through jagged, neon environments. There are blues and pinks and… Read More »

By Greg Galiffa, November 18, 2013 1 VG Review

In his effort to glorify games as a viable story-telling instrument, Quantic Dream developer and director David Cage has said games need to grow up. He’s advocated more narrative, emotional structures in order to break out of the game industry’s… Read More »

By Greg Galiffa, October 21, 2013 0 VG Review

Fantasy novels offer a window into a gleaming world of tanned warriors taking up arms against, or perhaps riding on, mythical beasties. These men and women, usually in less clothing than would be optimal for someone in their predicaments, are… Read More »

By Greg Galiffa, September 11, 2013 0 Interviews

Toronto-native Cassie Chui has worked in the games industry professionally for almost a year now. After graduating from school in the Toronto area, where she interned with indie developers, Chui began working on Electronic Super Joy. The game — a… Read More »

By Greg Galiffa, September 10, 2013 10 Features

Recently, freelance games writer Leigh Alexander wrote a piece for Gamasutra titled “Grunge, Grrrls and Video Games: Turning the Dial for a More Meaningful Culture.” In the lengthy essay, Alexander expresses concern about gaming culture being in a destructive feedback loop… Read More »

By Greg Galiffa, July 20, 2013 0 VG Review

We can’t escape our past. – Joel What’s left when everything is gone? What’s left when we don’t have jobs to go to? Careers to pursue? What’s left when we can’t read about the forecast or learn about the latest… Read More »

By Greg Galiffa, July 6, 2013 1 VG Review

Horror games — not survival horror games, just horror games in general — are supposed to terrify us. They’re supposed to put us in situations we’d rather not be in. They’re supposed to make us afraid of homes, hallways, closed… Read More »

By Greg Galiffa, May 23, 2013 2 VG Review

If there’s one accessory in all of the film, videogame, comic book, and pulp histories that epitomizes “useless decoration” while simultaneously ordaining the concept of “cool,” it’s the bandana. If there’s one accessory that takes the former and plunges it,… Read More »

By Greg Galiffa, April 29, 2013 0 VG Review

Every Sunday, my brother and I like to boot up our SNES and throw on Tetris Attack. Most times, well, every time until recently, my brother stomped me. It’s like something would go off in his head any time I… Read More »