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By Greg Galiffa, May 22, 2012 0 VG Review

Relating to a videogame protagonist can be tough. Most times our fearless leads, with their admirable actions and handsome faces, are nothing more than vessels. They’re personae to which we attach our ideals. If a game’s presentation and influences are… Read More »

By Greg Galiffa, May 9, 2012 3 Interviews

At first glance, 2K Game’s upcoming war odyssey Spec Ops: The Line looks like what you’d expect from a third-person military shooter, marked by desperation, betrayal, dark humor, and loads of guns. But there’s something hidden beneath the mountains of sand; something insidious… Read More »

By Greg Galiffa, May 9, 2012 0 Previews

In the depths of a ruined catacomb, a figure comprised of brown cloaks, sword, and shield fades into existence. A companion stands next to my character, noting the darkness. Decrepit slabs of rock and bone around me are ignited by… Read More »

By Greg Galiffa, April 18, 2012 0 VG Review

Closure doesn’t stoop to unfair puzzling depths, but it’s not close-minded or comforting. It’s real. There are issues hidden in those shadows. There are questions and doubts that we concoct. The task is to live with those doubts and fears or… Read More »

By Greg Galiffa, April 18, 2012 0 Previews

We begin on a vibrant beach. Crustaceous fiends click across the milky sand to our hero. The battle is sharp and dodgy. Rather than cool-downs and planted feet, our character hustles and slashes. This is the first segment in Perfect… Read More »

By Greg Galiffa, April 18, 2012 1 Previews

Transcripted is entrancing. At PAX East, we played the game for roughly 20 minutes, but it set its hooks deep. The game was originally created by French developer Alkemi, who is now working with TopWare Interactive for the release. During… Read More »

By Greg Galiffa, April 18, 2012 0 Previews

The rummy cobblestones of Port Royal set a path before a drab figure with a hook for a hand. Its streets are noxious, lit by the cool glow of gaslights. Ships creak; their rotted bows breaking waves into the harbor…. Read More »

By Greg Galiffa, April 12, 2012 3 Previews

Sleeping Dogs has had an arduous journey throughout its development. It began as “True Crime: Hong Kong” and was to be the third installment in the series. Then Activision cancelled it. Then Square Enix picked it back up. And now,… Read More »

By Greg Galiffa, April 12, 2012 1 Previews

Mark of the Ninja is on a mission. Numerous ninja titles clutter the videogame stage with flashing katanas, dense fight numbers and a knack for remaining seen by enemies. The stealth aspect of a ninja’s finesse has been ignored in… Read More »

By Greg Galiffa, April 3, 2012 0 VG Review

It’s strange to think of the video game as a reflective medium because it’s still relatively young. Mario just recently turned 25, which means he could still be bumming around his parent’s house looking for work. The same goes for… Read More »