Disney Epic Mickey 2 officially revealed

Epic Mickey

Earlier this month Warren Spector teased the announcement of an “epic” new project. Unsurprisingly, that project is Disney Epic Mickey 2: The Power of Two.

In an interview with the Associated Press, Spector discussed the game’s first details. There will be a strong emphasis on music, with composer Jim Dooley and lyricist Mike Himelstein contributing original songs for the sequel. The game will include voice acting as well, an element that was curiously absent from the original title.

Co-op support will also be coming to Epic Mickey 2 according to Spector, resulting in a stronger emphasis on Oswald.

“It’s drop-in, drop-out co-op,” he explained. “You can sit down at any time with a friend who is playing as Mickey, and you can take control of Oswald. If you’re playing as a single player, Oswald will be there every second of the game.

“He’s not just a multiplayer character. He’s a helper, whether you’re playing alone or with a friend or family member.”

Perhaps the biggest Epic Mickey complaint from fans and critics alike was the troublesome camera, but Spector assures gamers that a solution is being worked on for the sequel.

“We’ve had a team working on the camera from literally the day we finished the first game,” he said. “They’ll be working on it until the day we ship the second game. (There have been) over 1,000 specific changes made to the camera.

“Our goal is that you will not have to touch the manual camera controls even once to play through the main story path of this game.”

Disney Epic Mickey 2 is expected to come out this fall for the Wii, PlayStation 3, and Xbox 360.

[Associated Press]

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Author: Anthony LaBella View all posts by
My first experience playing a video game blew me away. The fact that Super Metroid was that game certainly helped. So I like to think Samus put me on the path to video games. Well, I guess my parents buying the SNES had a little something to do with it. Ever since then my passion for video games has grown. When I found that I could put words together into a coherent sentence, videogame journalism was a natural interest. Now I spend a large majority of my time either playing video games or writing about them, and I wouldn’t have it any other way.

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