Interview with the lead designer of The Bourne Conspiracy

Rory McGuire bears a heavy burden. As lead game designer at High Moon Studios, he’s been commissioned with overseeing development on what one might call "another movie-to-game adaptation" called Robert Ludlum’s The Bourne Conspiracy. As we all know, knee-jerk reactions to such developments is universally negative, and for good reason. Yet, as Rory is quick to point out, the game is more of a compendium to the films than a straight adaptation; another way of putting the audience/player in the shoes of the hyperaware malfunctioning 30 million dollar weapon that is Jason Bourne. Last week I got the opportunity to sit down with Rory at High Moon and discuss a variety of topics including Matt Damon, single-player experiences, and casual sex as it applies to the gaming industry.



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Author: Kyle Stallock View all posts by

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