Spector disappointed with lack of focus on storytelling

Warren Spector

In a recent interview Warren Spector revealed his disappointment with the gaming industry in regards to storytelling.

According to Spector developers focus too much on flashy combat and interesting visuals rather than pushing storytelling forward and making it more interactive.

"I’m disappointed by the fact that we still focus solely on combat mechanics and rendering techniques, at the expense of other things we could be devoting energy and effort to," he said.

"We could be focusing on non-combat AI and making conversation as compelling as fighting for a change. Wouldn’t that be great? We could be focusing on making storytelling truly interactive. We just focus on prettier pictures and flashier graphics attached to more impressive combat scenarios, and honestly, that just bores me."

Spector was the mastermind behind 2010’s Disney Epic Mickey, which was generally well received. The story was one of the game’s strongest aspects so it should be interesting to see how Spector handles that in future projects.

[Develop]

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Author: Anthony LaBella View all posts by
My first experience playing a video game blew me away. The fact that Super Metroid was that game certainly helped. So I like to think Samus put me on the path to video games. Well, I guess my parents buying the SNES had a little something to do with it. Ever since then my passion for video games has grown. When I found that I could put words together into a coherent sentence, videogame journalism was a natural interest. Now I spend a large majority of my time either playing video games or writing about them, and I wouldn’t have it any other way.

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