Tagged:  indie

By Anthony LaBella, June 5, 2014 0 VG Review

Transistor both strives and stumbles in its ambition. It uses the isometric foundation of Bastion, but only as a means to innovate and explore the limits of narrative fragmentation and mechanical innovation. The story’s complexity hinders its emotional impact and… Read More »

By Anthony LaBella, February 18, 2014 0 VG Review

Nidhogg has the potential to be truly special, but this review exists in a vacuum. I can only comment on present-day Nidhogg, and its flaws hold it back from something greater. Most notably, the online multiplayer appears to be busted… Read More »

By Eddie Inzauto, December 20, 2013 0 GN Show

Shifts in game design and games of significance. Eddie Inzauto is joined by Jason Fanelli and Anthony LaBella as the trio discusses shifts in game design during the 7th console generation. Topics include genres that experienced the greatest transformation, franchises… Read More »

By Anthony LaBella, November 19, 2013 0 VG Review

“If at first you don’t succeed, try, try again.” This philosophy applies to Legend of Dungeon and all the recent indie releases featuring distinctive roguelike elements. These games manage to avoid the boredom of inherent repetitious design with engaging mechanics… Read More »

By Greg Galiffa, September 11, 2013 0 Interviews

Toronto-native Cassie Chui has worked in the games industry professionally for almost a year now. After graduating from school in the Toronto area, where she interned with indie developers, Chui began working on Electronic Super Joy. The game — a… Read More »

By Anthony LaBella, August 15, 2013 0 Interviews

Developer Holy Wow Studios spent the month of July creating Icarus Proudbottom Teaches Typing, a game you can and should go play right now. The title clearly indicates its genre, but the game’s humor and charming personality elevate it to… Read More »

By Anthony LaBella, July 30, 2013 0 Interviews

Since its release in late June, action-platformer Rogue Legacy has been met with praise for its fun mechanics, unique roguelike elements, and charming humor. I recently had a chance to speak with Cellar Door Games’ Teddy Lee, one of the… Read More »

By Mike Murphy, May 28, 2013 0 GN

Xbox head Don Mattrick has attempted to dispel one of the many rumors circulating about Microsoft’s next-gen device since its official reveal last week: that Xbox One wouldn’t allow indies to self-publish. “We’re going to have an independent creator program,”… Read More »

By Jordyn Clough, April 30, 2013 0 GN

Indie developer Combit Studios has recently announced that it will be partnering with River City Ransom EX developer Million to create “an official, worldwide follow-up to River City Ransom.” The game will be available for Windows in August 2014, according to the… Read More »

By Eddie Inzauto, March 1, 2013 0 Columns

Gamers hear the term “indie” quite frequently nowadays. With the advent of digital delivery and self-publication services such as XBLA, PSN, Steam, and other similar networks, independent developers have begun to work their way into the spotlight, the lion’s share… Read More »