Tagged:  roguelike

By Eddie Inzauto, September 14, 2016 0 VG Review

I dove into Hunter Studio’s Lost Castle expecting a simple hack-n-slash style action game, but was pleasantly surprised when I realized that the best comparison I could make to this fun and alarmingly difficult title is the stellar Rogue Legacy from… Read More »

By Eddie Inzauto, May 27, 2015 0 Previews, Videos

Flame Over‘s Producer and Designer, Alasdair Evans, has taken to YouTube to provide a general look at the game, including some of the new features that have been added to the PC version of this roguelike firefighting game. Flame Over is scheduled… Read More »

By Anthony LaBella, November 19, 2013 0 VG Review

“If at first you don’t succeed, try, try again.” This philosophy applies to Legend of Dungeon and all the recent indie releases featuring distinctive roguelike elements. These games manage to avoid the boredom of inherent repetitious design with engaging mechanics… Read More »

By Anthony LaBella, July 30, 2013 0 Interviews

Since its release in late June, action-platformer Rogue Legacy has been met with praise for its fun mechanics, unique roguelike elements, and charming humor. I recently had a chance to speak with Cellar Door Games’ Teddy Lee, one of the… Read More »

By Eddie Inzauto, July 21, 2013 0 GN Show

Eddie, Dan, and Greg discuss death in games from design and mechanical perspectives. Eddie Inzauto is joined by Dan Crabtree and Greg Galiffa on Episode 30 of the Versus Node Podcast to talk about death in gaming, specifically how developers… Read More »

By Chris Spann, March 29, 2013 0 Columns

GamerNode proudly welcomes Chris Spann to pen the Glutton for Punishment column: detailed accounts of the most punishing experiences in gaming. You can find Chris on Twitter @cs87, and you can find the inspiration for Glutton for Punishment at Chris’s… Read More »

By Aled Morgan, July 13, 2012 0 VG Review

I challenge anyone to say that games are getting easier. Sure, the typical AAA boxed releases typically attempt to cast their demographical nets as far as possible with a challenge level to suit everyone, but there’s so much more to… Read More »

By GamerNode Staff, July 7, 2012 1 Columns

It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »