Tagged:  third-person

By Dan Crabtree, June 11, 2012 1 Features

With E3 over faster than a hip-hop concert at a gaming convention, I’m reminded of the unique, uncomfortable interactions between gamers, games press, game developers, and… the others. That is, specifically between the “nerdcore” and the “observers,” whose well-intentioned false… Read More »

By Greg Galiffa, June 9, 2012 0 VG Review

Tom Clancy’s Ghost Recon: Future Soldier just wants to be liked. Its looks to blend its strategic, slower heart (which is still beating strong) with the hastened disarray of current military shooters, never fully committing to one or the other. There’s life in the… Read More »

By Eddie Inzauto, June 2, 2012 0 Columns

Eddie here. I’ve been planning to resurrect the old column, so what better way to do it (especially with E3 looming and that resource called “time” looking pretty thin) than with the return of my column-within-a-column “Scribblings” series? Scribblings is… Read More »

By Greg Galiffa, May 22, 2012 0 VG Review

Relating to a videogame protagonist can be tough. Most times our fearless leads, with their admirable actions and handsome faces, are nothing more than vessels. They’re personae to which we attach our ideals. If a game’s presentation and influences are… Read More »

By Eddie Inzauto, May 22, 2012 0 VG Review

Time slows, and the precision of bullet-time gunplay reflects alcoholic, pill-addicted Max Payne’s focused determination in a narrative of personal redemption, and an existence he perceives as out of control – thrown to the wind, yet gripped like a vise…. Read More »

By Eddie Inzauto, May 10, 2012 0 GN, Videos

Rockstar Games has released the final trailer before Max Payne 3 launches next Tuesday, May 15. The launch trailer harks back to Max’s tragic past as he reflects on the events that brought him from the remains of his life… Read More »

By Eddie Inzauto, April 12, 2012 0 VG Review

[Audio clip: view full post to listen] Silent Hill games are built on mystery, confusion, and disorientation. Emotional discomfort sets in as Silent Hill targets the protagonist as its victim, and physical ineptitude heightens the felt oppression and malice in… Read More »

By Dan Crabtree, April 12, 2012 1 Features

We stepped back into the pungent people-sea of the PAX East 2012 show floor, and my colleagues remarked on an Assassin’s Creed III hands-off demo and the game’s apparent play revisions since Revelations. “Oh, god, and the rope-dart hanging? So brutal!” “Nah,… Read More »

By Charles Battersby, April 1, 2012 0 VG Review

Capcom has been trying to shoehorn multiplayer into the Resident Evil franchise for a decade. It started with the overly ambitious Outbreak games, which had tech demands beyond what the PlayStation 2 could muster. Resident Evil 5 shackled players with… Read More »

By Dan McKenney, March 23, 2012 0 VG Review

Catastrophic earthquakes have destroyed all of civilization’s accomplishments. Subway cars span concrete chasms, giant ships from the harbor now rest in the middle of once-busy city streets, and railways intertwine with downed skyscrapers. Dust storms ravage the lower streets, and… Read More »