Winners of 2011 IndieCade Festival revealed

FEZ

Last month the finalists for the 2011 IndieCade Festival were announced, and now a press release reveals that the winners have been chosen.

FEZ, a game developed by Polytron Corporation, took home the Grand Jury Award. Another 12 awards were given out to various games, with 11 of them being announced at the “Red Carpet Awards” show back on October 6.

Stephanie Barish, CEO of IndieCade, explained how this year’s winners showcased the increasing importance and quality of indie games.

“2011 was a great year for the indie gaming community, which continues to grow and change by leaps and bounds,” she said. “This year’s submissions reflected the incredible diversity and innovation we have seen growing over the four years of IndieCade. The nominees and winners represent the best aspects of independent games.”

The full list of winners can be viewed below.

Grand Jury Award: FEZ, Polytron Corporation
LG Mobile Innovative Game Award: Hungry Hungry UFOs, Asher Vollmer, Sam Farmer and Ben Bharier
Visuals sponsored by Nvidia: Superbrothers: Sword & Sworcery EP, Superbrothers, Capybara Games, Jim Guthrie
Audio: Proteus, Ed Key
Impact sponsored by G4: Johann Sebastian Joust, Douglas Wilson and Friends
Interaction: Ordnungswissenschaft, Till Wittwer, Marek Plichta and Jakob Penca
Game Design: Deepak Fights Robots, Tom Sennett
Technology sponsored by Transgaming: Johann Sebastian Joust, Douglas Wilson and Friends
Story/World Design sponsored by BBC Worldwide: FEZ, Polytron Corp.
Special Recognition: The Swapper, Facepalm Games
The Trailblazers Award: Megan Gaiser
Developers Choice Award: Way, Coco & Co (Carnegie Mellon)
Audience Choice Award: The Depths to Which I Sink, Bigpants

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Author: Anthony LaBella View all posts by
My first experience playing a video game blew me away. The fact that Super Metroid was that game certainly helped. So I like to think Samus put me on the path to video games. Well, I guess my parents buying the SNES had a little something to do with it. Ever since then my passion for video games has grown. When I found that I could put words together into a coherent sentence, videogame journalism was a natural interest. Now I spend a large majority of my time either playing video games or writing about them, and I wouldn’t have it any other way.

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