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Everyone had the opportunity to witness the first of Call of Duty: Black Ops II’s two E3 demos when it closed out Microsoft’s media briefing. Another US city, Los Angeles, is lit ablaze as David Mason tries desperately to protect… Read More »
SimCity is back. Powered by the new GlassBox engine, Maxis is doing new and impressive things with the next entry in the developer’s 23-year-old franchise, from the way players’ cities interact with one another, right down to the individual sims,… Read More »
Namco Bandai’s Dennis Lee joined the GamerNode editors in a quiet, show-floor meeting room to discuss the publisher’s upcoming RPG collaboration with Level-5 and Studio Ghibli. Jason Fanelli picked the Senior Global PR Manager’s brain for information about Ni no… Read More »
Since its announcement, PlayStation All-Stars Battle Royale has been repeatedly compared to the Super Smash Bros. franchise, and at first glance those comparisons are warranted. This is a four-player, free-for-all brawler with action in every direction, just like Smash Bros…. Read More »
Mortal Kombat vs. DC Universe was a nightmare for fans of both franchises. Mortal Kombat fans lost the over-the-top violence they’d grown to love. DC fans, because of that limited violence factor, lost the ability to unleash bloody hell on… Read More »
Qualia are irreducible experiences, also known as instances for “the way things seem.” They are a key component to human consciousness, and integral to the concept of strong emergence. The sum of the parts is greater than the whole, in… Read More »
The GamerNode crew caught up with none other than Mr. Goichi Suda, CEO of Grasshopper Manufacture and Creative Director of Lollipop Chainsaw (which comes out on the east coast in approximately one minute!), on the show floor at E3 this… Read More »
The original Company of Heroes is the most critically acclaimed real-time strategy game of all time. Why, then, would Relic Entertainment wait six years to develop a proper sequel? At E3, they had the answer to that question: they were… Read More »
I trudge through another battlefield, slicing through an entire army, occasionally breaking from the action to access powerful attacks. My character speaks, but I don’t want to listen. I’m fighting a war, but I’ve no interest in it. I go… Read More »
I don’t know what The Unfinished Swan is about. While playing the game, I rarely knew exactly what the world around me looked like. What I do know, however, is that at no point during a hands-on demo at E3… Read More »