Tagged:  platformer

By Anthony LaBella, September 10, 2013 0 Features, Interviews

Steam Early Access was introduced earlier this year in March, and since then the program has made a huge impact on Valve’s digital distribution service. The process involves independent developers submitting unfinished versions of games on Steam, essentially acting like… Read More »

By Anthony LaBella, September 6, 2013 0 VG Review

The original Flashback came out in 1992, and to this day it stands as a beloved science-fiction action-platformer. The idea of introducing that game to a wider audience in 2013 sounds great on paper, but the real success of a… Read More »

By Nick Simberg, August 19, 2013 0 VG Review

When I first played Ibb & Obb a few months ago at E3, I was charmed. It’s this side-scrolling platform game with a little green guy and a little pink guy (slightly taller) and two gimmicks. One: you control each… Read More »

By Nick Simberg, July 30, 2013 0 VG Review

I did not enjoy playing Capsized. On paper, it sounds fine, if unremarkable. It started off as a Commander Keen-esque, side-scrolling, shooty platformer with floaty jumps, questionable grab physics, too-quick deaths, and a very limited palette of enemies and environments…. Read More »

By Jason Fanelli, July 30, 2013 0 VG Review

I’m not quite sure what to make of Rush Bros. Granted, the idea of a rhythm platformer is interesting, with obstacles and background elements moving to the beat of the musical accompaniment. Watching platforms bounce and move to the rhythm… Read More »

By Dan Crabtree, April 29, 2013 0 VG Review

I am not the main character in Papo & Yo, and neither are you. Vander is. Before Papo & Yo (translated to the nicknamed “Papo and I”), I knew video games were player-centric. In every other game’s given galaxy (excepting… Read More »

By Eddie Inzauto, April 2, 2013 0 Interviews, Videos

The Behemoth was on hand at PAX East 2013, offering a lively booth for visitors to enjoy in their own private corner of the show floor. Between game sessions, organized competitions, and The Behemoth gift shop sales, producer Ian Moreno… Read More »

By Eddie Inzauto, March 7, 2013 2 VG Review

Retro games have experienced a resurgence during the modern era of digital content delivery and consumer accessibility. Ease of development, nostalgic marketability, lightweight mobile platforms, and publisher cash-in opportunities all seem to play some part in this trend. It can… Read More »

By Anthony LaBella, February 12, 2013 0 GN

Last week Ubisoft announced its decision to delay Rayman Legends until September to coincide with Xbox 360 and PlayStation 3 versions of the upcoming platformer. The news sparked outrage among series fans and Wii U owners, but those aren’t the… Read More »

By Anthony LaBella, February 7, 2013 0 GN

Rayman Legends was originally set to come out later this month for the Wii U, but now that release date has been pushed back to accommodate two more console versions of the upcoming platformer. According to a Ubisoft press release,… Read More »